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Game Showreels

Longer exerts of showreel videos featuring the range of video game projects Backslash Audio Ltd has worked on thus far.

Lawn Mowing Simulator

As Audio Lead, responsible for all audio aspects for the project from pre-production through to submission and DLC.


This included but is not limited to:

- Establishing Audio Direction for project

- Designing Audio Pipeline / Tools

- On location audio recording sessions

- Designing, implementing and mixing all audio aspects across game from Front End to Credits

 

https://skyhookgames.com/case-study/lawn-mowing-simulator/

Taskmaster VR

As audio outsourcing partners for Draw & Code, Backslash Audio contributed towards:

 

- Establishing Audio Direction for project

- Designing Audio Pipeline / Tools from scratch

- On location audio recording sessions

- Designing, implementing and mixing audio aspects across game

- Trailer Sound Design & Mix

 

https://scallywag.drawandcode.com/taskmaster/

LEGO® STAR WARS: The Force Awakens

As Contracted Sound Designer, was responsible for creating SFX in keeping with the existing Star Wars brand and implementing & mixing SFX, Dialogue & Music using Traveler's Tales proprietary game engine.
 

- Edited, implemented and mixed iconic SFX created by Disney & Skywalker Sounds

- Edited, implemented and mixed dialogue recorded and processed by Disney & Skywalker Sounds

 

https://www.ttgames.com/game/lego-star-wars-the-force-awakens/

FORTNITE - Schwein Gehabt

As audio outsourcing partners for Beyond Creative, we were responsible for creating SFX, implementing & mixing SFX, Dialogue & Music using the UEFN game engine.
 

- Created, Edited, implemented and mixed iconic SFX to create a suspenseful atmosphere

​

 

https://www.beyondcreative.gg/

Spray Paint Simulator

As audio outsourcing partners for North Star Video Games, Backslash Audio contributed towards:

 

- Establishing Audio Direction for project

- Designing Audio Pipeline / Tools from scratch

- Designing, implementing and mixing audio aspects across game from Front End to Credits

 

 

https://www.northstarvideogames.com/

FORNITE - LEGO® Tycoon: Tilted Towers

As Audio Outsourcing Contributors, responsible for creation of bespoke audio assets to augment existing FORNITE sound design.

 

This included but is not limited to:

- Created and delivered required SFX to required specifications 

- Game engine ready Audio Assets then implemented and mixed by developer and external partners

 

https://www.beyondcreative.gg/branded-games/lego-tycoon-tilted-towers

Grit and Valor - 1949

As audio outsourcing partners for Milky Tea, Backslash Audio contributed towards:

 

- Establishing Audio Direction for project

- Designing Audio Pipeline / Tools from scratch

- Designing, implementing and mixing audio aspects across game from Front End to Credits

 

 

https://megabit-publishing.com/games/grit-and-valor-1949

Eternal Threads

As Audio Lead, was responsible for all audio aspects for the project from pre-production through to submission.

 

This included but is not limited to:

- Establishing audio direction for project

- Designing audio pipeline / Tools

- Instructing and tutoring junior members of audio team

- Supervising recording, processing and mixing 6000+ lines of Dialogue

- Designing, implementing and mixing all audio aspects across game from Front End to Credits & Ports

 

https://eternalthreadsgame.com/

Lawn Mowing Simulator VR

As Audio Lead, responsible for all audio aspects for the project from pre-production through to submission.


This included but is not limited to:

- Establishing Audio Direction for project

- Designing Audio Pipeline / Tools

- On location audio recording sessions

- Designing, implementing and mixing all audio aspects across game from Front End to Credits

 

https://skyhookgames.com/lawn-mowing-simulator-virtual-reality-is-coming/

LEGO® Marvel's Avengers

As contracted Sound Designer, was responsible for creating SFX in keeping with the existing Cinematic Marvel brand and implementing / mixing SFX, Dialogue & Music using Traveler's Tales proprietary game engine.

 

- Edited, implemented and mixed iconic SFX created by Disney & Skywalker Sounds

- Edited, implemented and mixed dialogue recorded and processed by Disney & Skywalker Sounds

 

https://www.ttgames.com/game/lego-marvels-avengers/

Make Way

Provided Music Outsourcing in conjunction with Small Phases Music.

 

This included but is not limited to:

- Establishing overall musical requirements

- Sourcing a musical composer

- Providing musical brief to composer

- Ensuring deliverables met specifications

 

https://store.steampowered.com/app/1445790/Make_Way/

The Seer

As Audio Lead, was responsible for all audio aspects for this project including dialogue, SFX, music and implementation.

 

Unfortunately this game was not commercially released as shown, but morphed into the "Eternal Threads" project.

The Seer was however featured by Unity as the 3rd game shown in their GDC 2016 Game Showreel. 

https://youtu.be/8lWpnvNxs8k?t=15

 

https://www.cosmonautstudios.co.uk/blank

Honda Electric Prologue Dash

As Audio Outsourcing Partners, responsible for all audio aspects for the project (excluding music composition).

 

This included but is not limited to:

- Establishing audio direction for project

- Creation of SFX & VO elements

- Music Editing

- Implementing & mixing all audio using UEFN engine

 

https://www.beyondcreative.gg/branded-games/honda-prologue

Coffin Dodgers

As a freelance Sound Designer assessed audio needs for project:

 

- Created and delivered all of the SFX assets used in the game

- Game engine ready Audio Assets then implemented and mixed by Milky Tea Studios

 

https://www.coffindodgersgame.com/

Invizimals The Lost Kingdom

Sound Designer on the project and was responsible for:

 

- Assisting Lead Audio

- Creating many of the character SFX & vocalisations, 

- Created SFX for, edited and mixed linear cutscenes 

- Edited music in preparation for implementation into interactive system

- Checked quality control, edited & processed dialogue recorded by third party 

 

http://www.magentasoftware.com/

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